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Maximus

16
Posts
12
Following
A member registered Feb 19, 2016

Recent community posts

Looks cool! Keep up the good work. Will there be an option to make a Etrian Odyssey style dungeon crawler (grid movement, wall spacing, etc) similar to plugin below? Something like this is something that MZ really needs.

3D Dungeon Crawler for RPG Maker Unite:
https://ponapp.itch.io/rpg-maker-unite-add-on-3d-dungeon

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That you for the information again. I went ahead and bought the all-in-one retro pack. I got it on here instead of Steam so that you get more profit. I believe Steam takes a large portion of revenue. Looking forward to the updates!

EDIT: I really love the pack. Good work!

Just another quick question. Are these included in the all-in-one retro pack or separate? If separate, I would be interested in getting these as well for additional characters.

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Sounds good. I will pick up the retro pack soon. Looking forward to the updates. I'm trying to make a game similar to Ultima III: Exodus. The retro pack fits this well.

EDIT: Just one quick question. Are the tilesets already setup in MZ database?

Thank you for the reply and information. I'm looking forward! Keep up the good work.

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I just saw a comment on your other product that you are making a 16 bit material pack. I'm really looking forward to this. I just have one recommendation. Can we please get character sprites (walking graphics) for every monster (I'm guessing that these are the monsters that will be in the material pack). Having these character sprites for all monsters would be highly useful for tactical RPGs. There aren't many monster character sprites out there, and this would be great. Keep up the good work. I'm most likely going to guy your all in one retro pack soon.

EDIT: I know I mentioned it before, but if you ever have time to make character sprites for all of the monsters in the retro pack too, that would be awesome too! :)

Licensing is not an issue. It is simply just a plugin similar to the plugins made for RPG Maker MV/MZ etc, and there are many on here which are not officially made by RPG Maker such as the Visustella plugins (essential plugins). The issue is RPG Maker Unite. It's just not up to quality standards in its current state. The developer of this plugin should have made the plugin/addon for RPG Maker MZ which is a solid engine, has a better UI, has better workflow, has a much larger amount of users using it, it has a lot of plugins and plugin support, and it works properly! I don't see RPG Maker Unite getting the same amount of plugin support (actually much much lower), especially since the Visustella team has said that they will not be creating plugins/addons for it. The dev of this plugin should seriously consider just switching this plugin over to MZ. It would be more profitable.

Any chance of an English translation? Also, I would LOVE to see this for MZ. I would totally buy it.

This looks cool! We need more of this!

These look great! Do they come already placed into a 32x32 grid?

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I am also getting this issue as well. After I leave a shop, it crashes. I would buy the pro version if there can be a fix for this.

Thank you for the quick reply and information. Is there any chance in the future that there might be an expansion to add all of the monsters to the walking character sprites? They would be a huge asset for tactical RPG games.

These resources look great! I was wondering if there are walking monster sprites for each of the monster battlers in this and the other monster pack?

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This looks like an excellent plugin, but I keep getting the error "Cannot read property 'createParameters' of undefined." This is in a new project with no other plugins, and I made no changes to the plugin's default settings.

EDIT: I didn't realize it required another plugin to work, lol! The plugin works great, but would it be possible to make it compatible with VisueMZ Element Status Core so that you can add the new parameters into the status menu? When I try to add them in to the settings that determine which parameters shown, it only enters a blank space.

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Hey there. I just have another question. Is it possible to add a feature that will allow us to change the perspective to something like the image in the below where the single tile passages are wider and similar to the image o. I tried playing around with the FOV options, but it doesn't give the same results. 

Thanks again for making this plugin, and keep up with the good work.


Hi there, I think this is one of the best plugins for MV, and I will be buying the paid version soon to support this project. I tried the demo, and I was just wondering if it is possible to automatically set the view to first person view before the game begins. I would just like to  suggest some ideas for future updates.  

1.  The option of using textures assigned to tiles instead of tiles like in VX and VX Ace 3d scripts.

2.  A large map and a minimap  where you need to move and discover in order to reveal the map (Wizardry style).

3. Party status menu on-map similar to Wizardry.

Anyways, that is all the suggestions I have. Keep up the good work.